MK3N-TTAI

This was a submission to a Substance Designer competition a long while back. Part of the challenge was to us designer in creative ways to give flexibility to the texturing. I set this up to use a few base tiling textures and a series of tiling camouflage patterns. By changing pattern nod I was able to get some unique looks. Production wise it would have been nice for making skins for different mechs. If this was an actual production project.