Call of Duty: WWII - Anthropoid

During the development of DLC1 "The Resistance" I worked on portions of the Anthropoid map. I was responsible for resistance cellar area and finalizing some peripheral buildings. Additionally, I worked on adding snow to many of the vehicles, contextual logos for the delivery vehicles, and color tuning of vehicles. Sadly, this was my lest contributed map, because I was pulled off to other portions of the project that eventually found the dreaded "cutting room floor".

It's taken a while but legal is finally slowly approving my image requests. More to come as they approve them.
Shout out to me teammates
https://www.artstation.com/jackson_poly
https://www.artstation.com/simonpawlak
https://www.artstation.com/jrminor3d
https://www.artstation.com/davidhenchey
https://www.artstation.com/kaelinhinnant
https://www.artstation.com/subtle_1rony
https://www.artstation.com/davidabfall