Headquarters was our big social addition to COD:WWII and was a huge undertaking for the game. So much of the experiences was intended to link into this area. This is one of those areas in a game that took so much development nearly everyone on the team worked on it. Headquarters was the essence of collaboration. I worked on most of the bunkers, the beach area, shooting range, terrain in the theater, terrain on the beach, early iteration of the zombies cave, and more. With such a big lift its hard to say where my work and others works started and stopped.