Gondola was a very interesting map to create and another one that I was pod lead on. The basic design is not a standard COD layout and then we were given a challenge to add a moving gondola that players could use. The map went though a number of large changes during it development cycle to get it to where it is. Like all maps as a pod lead I had a hand from the start of contextualizing the map, initial block outs of areas, work with artist to keep a cohesive look, polishing, and bug fixing. In the end I am really happy where we got the look of the map and it gave Vanguard an very good sniper map.